Godot Engine Free, open source and community-driven, 2D and 3D cross-platform game engine

這個建立於 1 年前 的社群目前有 4 成員。

你是Godot Engine 社群的貢獻者嗎?如果是的話,請加入它的 Liberapay社群吧!
這樣你就可以在這裏推廣你的社群專案並張貼相關工作的最新進展。

新成員

大頭照

cas

贊助者
0
大頭照

garretthoward

贊助者
0
收入
US$0.00
每週
大頭照

svprdga

贊助者
0
收入
€0.00
每週
大頭照

timkrief

I'm an Engineer and an Artist.

贊助者
0
收入
€0.00
每週
社群電子報有助於你了解近況與哪個專案需要協助,這功能尚未啟用但你現在就可以預先訂閱。

1 訂閱者

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Check Godot Engine's webpage for more information.

此頁面包含包含機器翻譯文本,未經審覈,可能不準確。你可以作貢獻